Mahjong terms, in plain English
The words you will hear at an American Mahjong table. In the lessons and drills, tap any underlined word to see its meaning.
Call
Taking a tile someone just discarded, to finish a pung, kong or quint or to win. The finished group goes face up on your rack.
Charleston
The passing round before play starts. You trade away tiles you do not want, three at a time.
Concealed
Kept hidden on your rack. For a concealed hand you may not call a discard, except the one tile that wins.
Dead hand
A hand that can no longer win. It only counts as dead once another player calls it dead. From then on, its player stops drawing and discarding.
Discard
The tile you put face up in the middle at the end of your turn, naming it out loud.
Dragon
Red, Green or white. The white one is called Soap. A set has four of each.
Exposed
Laid face up on top of your rack for everyone to see, after you call a discard.
Flower
A picture tile. A set has eight, and in play they all count as the same tile.
Honors
The tiles without numbers: the four Winds and the three Dragons.
Joker
A wild tile. It can stand in for any tile in a pung, kong or quint, but never in a pair or as a single tile. A set has eight.
Kong
Four identical tiles, like four North winds. Jokers may fill in.
Ladder
Our practice card's name for numbers in a row, like 1, 2, 3, 4. On real cards these are called consecutive runs.
Pair
Two identical tiles. A Joker can never be used in a pair.
Pung
Three identical tiles, like three 5 Dots. Jokers may fill in.
Quint
Five identical tiles. Most tiles come four to a set, so a quint usually needs a Joker.
Rack
The stand in front of you. Your tiles face you on it; groups you expose sit on top for everyone to see.
Soap
The white dragon. American players call it Soap.
Suit
One of the three numbered families: Bams, Craks and Dots. Each runs 1 to 9, four of every tile.
Wall
The rows of face-down tiles built at the start. Each turn you draw the next tile from the wall.
Wind
North, East, South or West. A set has four of each.